


Rather than rehashing the same stories, Dicesuki re-purposed the fairytales for an original concept, the Fairytale Curses. This allowed the team a bit more freedom with the existing narratives, while still retaining the original message of the individual stories. For example, Lucette is given the Cinderella Curse, but her curse is an inversion of the original tale (ie. Riches to rags as opposed to rags to riches), its a subtle change, but it makes the world of difference.
#DICESUKI LOCKED HEART LICENSE#
However, I had one teeny, tiny complaint, in the game they establish that the fairytales were all created by Grimm… but, at least two of the Fairytale Curses are based on stories from authors other than Grimm… so, chalked it up to artistic license and gave it a pass… While the majority of the individual routes focuses on Lucette and her chosen love interest breaking their Fairytale Curses, the overarching narrative of the game deals with the balance of magic and the conflict between the witches and fairies that led to the Great War. Again, this is really where the writing shines, rather than relying solely on the source material the writers crafted their own lore surrounding magic in the kingdom of Angielle.

It helped lay a stable foundation for the characters and their motivations throughout the game. Each of the routes deals with this aspect of the story in varying degrees the earlier routes (Rod, Karma, Rumpel) merely hint at the larger conflict, while the later routes (Fritz & Waltz) focus on it in greater detail. The writers did a fantastic job building up this aspect of the plot throughout each of the individual routes, granted that is if you follow the recommended play order: Rod→ Karma→ Rumpel→ Fritz→ Waltz.Ĭhoose one of five potential love interests to assist Lucette on her journey while also helping them break their own curses.

However, at the start of the game both Fritz and Waltz’s routes are locked, and only unlock after the players complete at least two of the three available routes. Each route consists of 10 chapters, the first two chapters comprise the common route, while the subsequent chapters make up the main story. There are a total of ten endings, two per character route (one Bad End & one Good End). Periodically, players will be required to make choices that determine the course of the story. Correct choices improve the relationship between Lucette and her chosen love interest and ensure that the player will achieve the Good End, while incorrect answers will lead to players obtaining the Bad Ends. There is a Right Choice Indicator that will let players know when they have made the correct choice, when the player makes the correct choice, a colored crystal will appear in the top right hand corner of the screen. The crystals are color coded for each of the love interests (Rod=Indigo, Karma=Red, Rumpel=Purple, Fritz=Blue, Waltz=Green).
